Christoph Balanescu

Shaders & Materials

Material Studies II

2024

Project Description

Photorealistic Shading for PANDORA products

My role

I created photorealistic shaders based on packshots using Octane

I developed a custom suite of photorealistic shaders tailored to each product in the collection. The goal was to achieve perfect visual consistency with PANDORA's official packshots while enhancing their digital presence with a lifelike, high-end polish.

Each material was built from the ground up replicating intricate surface details. Particular attention was paid to subtle reflections, transparent layering, and precise index of refraction, ensuring every render matched the physical product under studio lighting conditions.

The results were featured across PANDORA's social channels.

Material Studies II

Tools

  • Cinema 4D
  • Octane Render
  • Substance Designer